Fixes


1-After the playtest today, I felt we need specific rules for choosing the winner in the game. In the playtest, we voted a winner based on the sentences what the players wrote, but this seemed too subjective so it will be not closed to the goal of this game. So, it will be good to make more particular rules to choose a winner clearer. More about it, while we were playing, each our sentences’ lengths are different so some of us, their sentences were described in detailed or other ones were not. So, it would be better to limit making sentences the players will perform to other players. We chose a character who we want, but I think we can consider that players choose a character by rolling the dice for a fairer game playing.

2-To make it easier for people to randomly pick a card and roll a dice we changed the number of dice rolls from once to twice. Once for the photo and the other for the text. This makes it easier for players to have a clearer picture of how their photos and text match up.

3-we need to add more fun to the game. add up the dice points rolled by each player and then compare the sizes. Players are sorted from largest to smallest. The top player adds a word to the bottom player's story as a condition that must be used. The word can be wild and completely irrelevant to the story. However, it must be used at least once in the player's story. This link is added between the dice roll and the story making. For example, player one gets the photo and text "pizza" and "first pet", and the person who rolls the dice bigger than him/her gives "alien". Then the player must use the word "alien" once in the story. I wanted to make the story more interesting for the player to make up. And to make the story-making part a little more difficult. 

4-The game went smoothly after that apart from the 5 minute periode where some people needed more time to write, but in the end most of the stories people came up with were very wholesome (maybe too wholesome?) and the winner was  decided  too subjectively and sudden. To fix these problems, the winner should be decided by each player giving a score of ? out of 5 for each story. Each person is given five minutes and no more than five sentences.Players can choose to deduct the final total score in exchange for more time or sentence limits.For example, players feel they can get more points from everyone by writing one more minute. Then for each minute over, the final total score is subtracted by one. 1 minute = 1 point, 1 sentence = 1 point.

5-There is no incentive for these made up stories and in turn no incentive to keep playing. There is a lack of direction for what the players should write about, and it becomes a choice between vastly different topics in the end. If we say the incentive is for example, inheritance: then each player should create a story that vouches for themselves (since everyone has their own version of history and what they are owed).  This also fixes the issue of memory being the focus in the game since alzheimer patients can’t recall memories, and most of the game is all about that. Thus we really should focus on what the patient chooses to believe). In this way I suggest making the prompt universal for every player and making the prompt more focused on a specific event. (Making room for a Family argument) Fgs: making everyone describe the same event(photo) but using vastly different prompts.

6- Altseimer patients can't "recall their lost memories" because there is nothing there, it's pieces of the mind that is just GONE. Throughout the project I felt this piece of information was lost, and what we are describing is a lot more closer to memory loss. They are two different things so I'll be changing our view on Altseimer's to Memory loss.

Get The Stolen Past

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